It was my older brother’s game, and I watched him slog through castle corridors, sewers, caves, and other, suspiciously similar-looking caves, with great interest. What does Stonekeep mean to me? Well, as one of the first games I played on CD-ROM after years of no more than 16 colors of action on a 386 PC, it kinda blew me away. Sure, it had its strengths – atmospheric music, a very simplified user interface that allowed focus on exploration and combat, interesting graphics (digitized actors in monster suits!) – but a tile-based faux-3D game, in first person perspective, at a time when other games were offering free 3D movement and combat? Too little, too late, Stonekeep.īut forget all that. What began as a simple tile-based dungeon crawler was swept up by ambition and pigheaded-ness, making what could have been a true classic into a long overdue, technologically disappointing odd duck that few remember.
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